2:10pm: Lara sucks us in once more
I like Tomb Raider games. Not everyone does, certainly the game critics don't not any more. Tomb Raider: Angel of Darkness has got slated all over the shop. Silly game critics.
It may be that I enjoy Lara's perky bum bouncing around in front of me, but compared to a real perky bum bouncing around in front of me it's a bit lacking. No I think it's more the feel of the locations, the types of puzzles and the cinematic flavour that they put in all of the games that works for me.
Now that doesn't mean that I don't find parts of the games intensely annoying, Alex will testify at how much I swore as Lara plunged to her death for the 10th time in a row last night. Though we are now saved the hideous bone crunching sound effects of earlier versions.
A definite plus for realists like myself is the use of ragdoll physics. This means that if you kill a bad guy on the edge of a gantry, he doesn't fall down to the level of that floor, and stick out like a bowsprit with his centre of gravity way over the edge. No he crumples and slithers off the gantry, landing in a very dead heap on the floor below. It's a small detail, but it helps sell the visuals.
The animation is really rather nice, people move more like people than puppets, but some of the women really need some help with their eyeshadow, powder blue with a red dress, no I don't think so.
The game seems pretty darned big, so it looks like it'll take a while. It's funny going back to the PlayStation 2 after playing on the GameCube, stuff takes longer to load for a start, but I do like the two sticks on the PS2 pad, one for movement, one for the camera.
If anyone wants to borrow it when we're done - I play, Alex tells me that I didn't want to do that, perfect teamwork ;o) - drop me a comment